nullYou will find two primary components to having an effective strategy that is offensive: the deciding of your army makeup and sequence of deployment, and using the particular skills of the Gunboat.
The Gunboat has special skills that can help and support your troops. It should be noted, nevertheless, that all damaging abilities and the stun capability allow for friendly fire.
The most often used are Artillery and Barrage. Both these deal damage to the opponent 's buildings. It's a good idea before deploying troops to destroy crucial defenses like Cannons and Boom Cannons. Nevertheless, this order may shift based on the types of troops you plan to deploy. It ought to be noted that shells from both these deal splash damage to enemy buildings; more or two buildings that one shell can touch that.
In this sequence (with Artillery or Batteries), with number one taking the best precedence:, defensive buildings should be targeted for militaries consisting of lower-health units, like Riflemen and Zookas
Rocket Launchers, due to high range and splash damage. A single chain of shots may be able to wipe out most of a military that includes health units that are low.
Mortars, because of splash damage, and capability hit Zookas with their long range.
Flamethrowers, due to their ability to inflict damage that is high to multiple units along with their damage.
Sniper Towers, due to skill to one -shot lower- shooting speed that was relatively quick and health units. Not as dangerous to low -health units as various other defensive buildings, yet.
Cannons are essentially smaller Boom Cannons and are thus destroyed for the same reasoning. If the Cannon in question can one-shot the troop(s) you intend to deploy, it may be advisable to prioritize the Cannon over a Boom Cannon, as they've similar well-being and the Cannon shoots quicker (and will so kill more of your troops).
Machine Guns are able to make short work of low health units, notably at close range, but the difficulty will be easily solved by a multiple or Hefty Heavies.
Boom Cannons can easily one-hit kill a health unit that is low, but swarming this defensive structure with enough units will readily make waste of it.
In this order (with Artillery or Batteries), with number one taking the greatest precedence:, defensive buildings should be targeted for armies that rely on high health units, including Tanks and Heavies
Boom Cannons' long range and high damage allow them to pick of your health units that are high one by one, seriously crippling your army.
Cannons additionally deal high damage to health units that are high and can eat away at them quite nicely, but they are prevented by their shorter range from getting as numerous shots off before being ruined, so they should be prioritized after Boom Cannons.
Rocket Launchers have decent and extremely long range DPS splash damage which allows them to pummel each of your Troops for some time. Also, if your Heavies get in its blind spot, it will start killing your delicate Zookas which have a range longer than the blind spot of the Rocket Launcher.
Sniper Towers deal decent, long range damage to your Troops. Given enough time, they can badly damage your high health Troops, but their higher than regular health makes them advantageous to take out with Gunboat Weaponry.
Mortars have shots that drop slowly which may cause troops to shoot over your Heavies as they move up which may result in a ball Zookas dying.
Flamethrowers can deal high damage to balls of Troops if they are allowed to, but their short range hinders their ability to fire your Troops enough to make a big difference. Tanks may even destroy it without it hitting on any of them because Tanks have an extended strike range compared to the Flamethrower.
Machine Guns do such damage that is low, incorrect, they can be an incredibly low hazard to health units that are high.
Another ability that is extremely important is the Flare, previously known as the signal smoke. This skill is utilized to guide troops towards a designated location or to attack a particular building. The attentive utilisation of the Flare is an excellent way to ruin the adversary's defensive buildings like the Cannon that can just fire one target at once and the Sniper Tower. It ought to be noted, nonetheless, that the Flare can be applied in conjunction with the Shock Blast to ease a Warrior rush at the HQ.
Both the Smoke Screen and the Shock Bomb enable troops the opportunity at not being hit by defenses. The main difference, nevertheless, is the Smoke Screen shields troops from enemy fire within its area of effect (allowing troops to move through it but not shoot), while the Shock Bomb disables defenses. It is boom beach strategy suggested to use these to disable and/or avoid the effect of splash damage units or high damage, depending on what army composition is employed.
Troops can be treated with use of the Medkit. It needs to be noted that although it might be used to counteract the damage of splash damage shields like Flamethrower, Machine Gun and the Mortar, it doesn't do much to counteract the damage of single -target defenses, notably at higher degrees. They may be particularly useful when dealing with Flamethrowers, even after it has ceased shooting fires at troops as it deals damage to them.
Common Offensive Maneuvers
A meat shield is when you use well-being troops that are high in your front line of attack to defend your rear line of high damage troops. The most familiar type of meatshield military is the Heavy- Zooka or Hooka military. This is extremely useful against medium-degree bases with few high-dps single-shot defenses.
Usually used with Riflemen, opposing defenses overwhelm with the sheer quantity of troops deployed. Single shot defenses are often no match for this particular military, but Mortars, Flamethrowers, and Rocket Launchers can damage and take out many troops at once.
A base that's laid out with the HQ at the back of the map is vulnerable to being sniped. By sending around enemy defenses with Flares in Heavies or Riflemen, a HQ with few defenses behind it's not invulnerable to attack from your tree-covered areas behind the foundation. Use this to your benefit.
Generally used with Warriors, Flaring the HQ and supporting them with Shock Bombs and Smoke Screens, the Warriors immediately destroy the HQ due to their high damage. AOE (area of effect) and splash damage is generally treated back by the Warriors, but Sniper Towers, Cannons and high level Boom Cannons can 1 shot or 2 shot them so remember to Shock Bomb these defenses.